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Using Garbage Masks -Lesson 8: Color Correcting -Lesson 9: Working with Paint Selections -Lesson Animating Layers in 3D Space -Lesson Working with Motion Graphics -Lesson Using Scenes from 3ds max -Bonus: Combustion for AE users four more lessons and tips.
Here at CGTalk. User websites - with Discreet Combustion Tutorials and help, and are really worth mentioning … Thanks to all these people! These are Listed in No particular order…. If you are ready to spend money to learn, Discreet does sell their Courseware, which is what they use when you download one of their Discreet classes:.
Table of Contents: I have written a Combustion training book, which is the first third party training book on the market. Each book also includes a one-year subscription to updates and more Tips.
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In May , I released for free download to those who bought the book another tutorial teaching Motion Graphics. Compositing in 3D Space -Lesson 4: Using Paint -Lesson 5: Tracking and Stabilizing -Lesson 6: Keying -Lesson 7: Using Garbage Masks -Lesson 8: Color Correcting -Lesson 9: Working with Paint Selections -Lesson Animating Layers in 3D Space -Lesson Working with Motion Graphics -Lesson Using Scenes from 3ds max -Bonus: Combustion for AE users four more lessons and tips.
Here at CGTalk. User websites - with Discreet Combustion Tutorials and help, and are really worth mentioning … Thanks to all these people!
These are Listed in No particular order…. If you are ready to spend money to learn, Discreet does sell their Courseware, which is what they use when you download one of their Discreet classes:.
As a result, the matte used by the Texture layer now has the correct proportions. You have changed the position of the Lizard layer, but all layers remain in the same position for the duration of the clip. Animate the Texture layers scale and position to animate the logo.
Enable Animate to enable keyframing. When Animate is enabled red , keyframes are set automatically when you change values at different frames in the composite. If necessary, press HOME to go to the first frame.
Set the scale of the Texture layer at the first frame: a In the Workspace panel, select the Texture layer. Set the position of the Texture layer at the first frame: a Set X Position to Go to the last frame END.
Because Animate is enabled, setting different scale and position values for the Texture layer at the first and last frame of the clip creates an animation.
The motion path followed by the Texture layer appears in the viewport as long as the Texture layer is selected in the Workspace panel.
Go to the first frame HOME. View the Timeline: a Click the Timeline tab or press F4. A category can contain additional categories and channels. A category is indicated by a small black triangle and a channel is indicated by a key icon. In this case, the Timeline displays four categories: Transformation, Geometry, Surface, and Operators.
One of the channels you animated is the Y Position channel of the Texture layer, which belongs to the Transformation category. View the Y Position graph: a In the Timeline, click the triangle next to the Transformation category to view its contents.
Examine the Y Position curve. A keyframe is expressed using x, y coordinates, where x is the number of the frame the horizontal axis of the graph at which the value is set and y is the channel value the vertical axis of the graph. The Y Position curve has two keyframes joined by the animation curve. The Current Frame indicator indicates the current frame. Current Frame indicator First keyframe Animation curve Second keyframe 60, 0 Channel value y 1, Frame number x The process of calculating the values between keyframes to create the animation curve is called interpolation.
This process is done automatically. Note: In this illustration, the curve uses Bezier interpolation the default interpolation method selected in the Preferences. Drag the Current Frame indicator and note the following: The value next to the channel in the Timeline is updated. For example, when the Current Frame indicator is at frame 16, the Y Position value is All Current Frame indicators in the playback controls and filmstrip are updated. The clip is scrubbed in the viewport.
Hint: Enable Feedback to view all layers of the composite while scrubbing.
Disable Feedback to view outlines of the composites moving layers. For more information, see page Click Add Key to add a keyframe at frame A keyframe appears on the Y Position curve at frame Hint: You can also add a keyframe at the current frame by dragging over the value next to the channel in the hierarchy.
To add a keyframe at a frame other than the current frame, hold the cursor over the curve. When the cursor changes to a crosshair , click the curve to add a keyframe. Use one of three methods to set the Y Position value of the new keyframe to Click in the gray area above or below the curve to deselect the curve and then drag the keyframe at frame 30 to about If you do not deselect the curve first you move the entire curve at once because all keyframes are selected.
Drag over the value next to the channel in the hierarchy until the value is about Double-click the keyframe to open the Numerical Input dialog, enter , and then click OK. The animation curve should look like this. Tangent handles The motion path in the viewport changes according to the new shape of the Y Position curve. Hint: Changing the value of a keyframe in the Timeline is the same as changing a value using the Transform controls.
The Texture layer follows the modified motion path. Click Overview to change the timing of the animation without affecting the channel values.
When you added a keyframe to the Y Position channel, a keyframe was added to the X and Z Position channels at the same time because the three Position channels are linked.
Although keyframes are added to the X and Z Position channels at frame 30, their values are unchanged. Change the timing of the animation: a Click the gray area in the Timeline below the keyframes to deselect all. As you drag, the frame number and value appear in parentheses, making it easy to move the keyframe to the proper position.
In the Workspace panel, click the Texture layer. In the viewport, the shape of the motion path has not changed.
However, the part of the motion path between the first two keyframes now represents the first 50 frames of the animation. The logo moves more slowly between the first two keyframes of the motion path, and then moves more quickly between the last two.To do this, set Rotation keyframes at the end of the clip for each side of the cube. In this lesson, learn more about layer properties and animation channels.
Changing anti aliasing settings has a huge effect on render times, it can bring a render from 5 seconds to a few hours by altering a setting from 0.
A birds-eye view of the C2 interface http: The script creates the 4 basic layers as shown in the picture below.
When an operator is selected in the Workspace panel, an arrow appears to the right of its name.